CYB
Rules – Mustang, Bronco, Pony & Colt Divisions
Scope: These
rules apply to the Mustang, Bronco, Pony & Colt divisions of Chandler Youth
Baseball (CYB) – ages 9 thru 18. Rules
for the Shetland & Pinto divisions are published separately.
Rule Book: The official
rules are found in the Official Baseball Rules book (published by Sporting
News) – unless overridden by these CYB rules.
Game Location: All games
will be played at the park and field shown on the schedule unless changed by a
league official.
Warm-up: Players are not allowed to warm up on the
infield before the game. Live
batting practice with real baseballs is also not permitted.
Game Start: The
starting time for each game is as shown on the schedule or as designated by a
league official. If the game is delayed
(e.g. due to a previous game running late, umpires arriving late, light
failure), the umpires shall designate the start time. A game may be started early only with
agreement of both coaches.
6-run rule: A
half-inning shall be declared over when:
1) The defensive team has recorded three outs;
2) The batting team was ahead at the start of the half-inning and has scored
six runs in that inning; or
3) The batting team was not ahead at the start of the half-inning and is now
six runs ahead of the other team.
Exception: If an over-the-fence home run
is hit, all the runs shall count.
Game Finish: A game is over when either the maximum number
of innings for that division have been played or when
the inning has ended which was in progress when the time limit for that
division has elapsed (see chart below).
Exceptions:
1) A game must last at least the minimum number of innings for that division
(see chart below);
2) A game may be extended into an extra inning if the score is tied and the
time has not been exceeded;
3) A tournament game must be extended if tied;
4) Championship tournament games have no time limit.
A suspended game (e.g. due to light failure, curfew, bad weather) will be
completed unless one team concedes defeat.
See instructions below.
Note: Umpires may extend a game at their discretion if they feel that a
team is stalling.
Suspended Games: Suspended
games will be resumed at the time and location designated by a league official,
and at whatever inning, batter and pitch count are determined by the umpire in
consultation with the official scorer.
The umpire is also responsible for determining the time remaining in the
game. Players who were in the original
lineup but not present at the completion are skipped over with no penalty. Players who were not in the original lineup
and are present at the completion are added to the bottom of the lineup.
Pitching: See
chart below for the maximum pitching innings per day, per game, per week, the
number of innings requiring a 40-hour wait before pitching again and whether or
not one balk warning per pitcher per game is given.
Pitching innings include any suspended games and exhibition games.
One pitch thrown in an inning constitues a full inning for
that pitcher.
If a player is removed from the pitching position during a game, he may not
pitch again during that game.
Catcher: Catchers
are required to wear proper protective equipment, including a mask with throat
guard, chest protector, shin guards, catcher’s glove, protective cup and
headgear with protection to the top of the head when catching behind the
plate. A skull cap is not acceptable as
head covering. Any player warming up a
pitcher must wear a mask.
Home Team: The home
team is the second team listed on the schedule.
For tournament games the home team is the higher seeded team - except
for the championship games for which a coin flip between the coaches will
determine the team which has the choice of home team for the first or second
game. The home team will use the third
base dugout and provide an official scorekeeper and two new game balls.
Coaches: Each
team must have at least one registered coach wearing a matching team shirt at
each game. No more than four coaches per
team are allowed. Only players, coaches
and bat boys are allowed in the dugout or on the playing field. Coaches may sit directly outside the dugout. Base coaches older than 18
are not required to wear a helmet.
Scorekeeper: The
scorekeeper will keep score during the game using the official CYB
scorebook. The scorekeeper must sit
outside the dugout - behind home plate or in the bleachers near home plate - to
allow the umpire and opposing team to monitor the scorekeeping. The scorekeeper may not be one of the coaches
for that game. The following information
should be recorded: team names, each
player’s name (first & last) and number, which base each player gets to,
which player makes which out each inning, the number of runs scored by each
team each inning and which players sit out each inning.
Line-up: Coaches
must provide an official line-up to the scorekeeper five minutes prior to the
scheduled game time.
Each team must have at least eight players in proper uniform at game time and
throughout the game. (A team playing
with eight players does not have an automatic out.) If one team does not have eight players at
game time, the game will be considered a forfeit. If neither team has eight players at game
time, the team with the most players will be considered the winner; if they
have the same number of players, the game will be considered a tie.
All players present (and only players who are present) shall be in the line-up.
Any player who arrives late will be added to the bottom of the batting order
and the opposing team and scorekeeper are notified.
If a player gets injured or must leave the game prior to completion (including
ejected players), the opposing team and scorekeeper are notified and he is
removed from the lineup with no penalty.
No player may sit out a 2nd inning on defense until all players
present have sat one inning, and no player may sit out a 3rd inning
until all players present have sat two innings.
Exception: a starting pitcher can
remain in the game as long as he is pitching.
Any exceptions to these rules (e.g. players not playing due to illness or
disciplinary actions) must be agreed to by the opposing coach.
Uniforms: Each
player must wear a matching team shirt, pants and a cap (when in the
field). Players may not wear jewelry
during a game. Medical assistance
devices are allowed if approved by a CYB board member.
Equipment: All
players batting, on-deck, on base or in the coaching boxes are
required to wear a helmet. Bats may not
be more than 2¾ in diameter.
Base Running: Mustang
recreational division only: A runner
on 3rd base is not allowed to advance to home unless a play is made
on a base runner or on any play in which the batter becomes a runner (e.g. a
fair ball is hit, a walk, 3rd strike not caught).
Pinch Runners: If a team’s
catcher for the next inning is on base with two outs, the last batter to make
an out may pinch run to speed up the game.
If a player is injured or sick, a pinch runner may be used. No other pinch runners are allowed.
Sliding: Players
are not required to slide. However, a
base runner who causes a collision (intentional or not) during a play at any
base and does not slide shall be called out.
Sliding head first is allowed.
Protests: Protests
may not be based on a play which involves the umpire’s judgment.
Protests involving an umpire’s rule interpretation must be lodged with the head
umpire before the next play. The umpire should notify the opposing manager and
the scorekeeper. The protest must be
submitted in writing to the league within 24 hours.
Protests involving violations of the pitching or defensive playing time rules
can be made at any time up to 24 hours after a game has been completed. If a violation of the pitching or defensive
playing time rules is suspected during a game, the game should be suspended
until it can be determined if the violation occurred. If so, the head coach is automatically
ejected from the game – and, for pitching rule violations, the pitcher is also
ejected. If the violation is discovered
after the game is over, the head coach is suspended for the team’s next
game. In addition, for any violations of
the pitching or defensive playing time rules, the game will be reviewed by the
board and, if it is determined that the team committing the violation got an
unfair advantage due to the violation which allowed them to win the game, they can
reverse the result.
Last Revised: 8/29/2009
|
Field Dimensions
|
|
Innings
Per Game
|
Maximum Pitching Innings
|
|
|
|
Division
|
Base
Distance
|
Mound
Distance
|
Mound
Height
|
Time
Limit
|
Min
|
Max
|
Per
Game
|
Per
Day
|
Per
Week
*
|
40 hr wait
inn**
|
Balk
Warning?
|
Metal
Cleats
Allowed?
|
|
Mustang
|
60’
|
44’
|
4”
|
1:30
|
3
|
6
|
3
|
5
|
6
|
3
|
Yes
|
No
|
|
Bronco
|
70’
|
48’
|
6”
|
1:45
|
4
|
7
|
4
|
6
|
8
|
4
|
Yes
|
No***
|
|
Pony
|
80’
|
54’
|
8”
|
2:00
|
4
|
7
|
5
|
7
|
10
|
4
|
No
|
Yes
|
|
Colt
|
90’
|
60.5’
|
10”
|
2:15
|
4
|
7
|
7
|
7
|
None
|
None
|
No
|
Yes
|
* - Week is Mon-Sun. Pitchers are allowed one additional inning
per week for every game over two that their team plays that week
** - Pitchers who pitch this many innings in a
game must wait 40 hours before pitching again - calculated from the scheduled
start time of the game.
*** - Metal cleats are allowed for Bronco
competitive division.